Nonogram · Devilish

Nonogram Devilish Level 687

Exactly the clues of Devilish level 687 in the app: a 15×15 grid with 89 cells to paint. Tap a cell or a clue to reveal just that, or follow the solution in 26 logical steps. One of them is a “what if”.

Pro levelDevilish comes with Beasties Pro in the app, a one-time purchase with no subscription. The solution here is free. How Free and Pro work

PuzzleTap a cell or a clue

Nothing revealed yet.

0 / 26

The start: just the clues. Lines with a 0 are already empty.

The pictureSpoiler

All 26 steps as a list

Rows count from the top, columns from the left. Each step takes one line and paints or empties what its numbers decide right now.

  1. Row 8 (13): paint 11 cells (+28 dots for finished lines)
  2. Row 7 (1 9 1): paint 9 cells
  3. Row 12 (7): paint 5 cells, 4 empty
  4. Column 5 (2 6 4): paint 7 cells
  5. Column 7 (2 2 1 4): paint 4 cells, 3 empty
  6. Column 9 (2 2 1 4): paint 4 cells, 3 empty
  7. Column 11 (2 6 4): paint 7 cells (+31 dots for finished lines)
  8. Column 6 (7 2): paint 6 cells, 3 empty
  9. Column 10 (7 2): paint 6 cells, 3 empty (+7 dots for finished lines)
  10. Row 3 (5): paint 3 cells, 8 empty
  11. Row 4 (5): paint 3 cells, 8 empty (+4 dots for finished lines)
  12. Row 5 (3 3): paint 2 cells, 5 empty
  13. Column 8 (2 2 3): paint 2 cells, 3 empty (+8 dots for finished lines)
  14. Column 1 (2): paint 1 cell, 3 empty
  15. Column 4 (1 4 1 1): paint 4 cells
  16. Column 12 (1 4 1 1): paint 4 cells
  17. Row 1 (2 2): paint 2 cells, 3 empty
  18. Row 10 (2 3 2): paint 2 cells, 3 empty
  19. Row 15 (2 1 1 2): paint 2 cells, 3 empty
  20. Row 7 (1 9 1): 1 empty
  21. Column 15 (2): paint 1 cell (+1 dots for finished lines)
  22. What if row 6, column 1 stayed empty? Row 8 (13) could not fit. So it is painted. (+1 dots for finished lines)
  23. Row 6 (1 3 3 1): 1 empty
  24. Row 8 (13): paint 1 cell (+1 dots for finished lines)
  25. Row 6 (1 3 3 1): paint 1 cell (+1 dots for finished lines)
  26. Row 8 (13): paint 1 cell

Every player gets the same levels in the same order, so these clues match your app. Each step is plain logic, no guessing. How to play Nonogram