Nonogram · Devilish

Nonogram Devilish Level 651

Exactly the clues of Devilish level 651 in the app: a 15×15 grid with 90 cells to paint. Tap a cell or a clue to reveal just that, or follow the solution in 27 logical steps. One of them is a “what if”.

Pro levelDevilish comes with Beasties Pro in the app, a one-time purchase with no subscription. The solution here is free. How Free and Pro work

PuzzleTap a cell or a clue

Nothing revealed yet.

0 / 27

The start: just the clues. Lines with a 0 are already empty.

The pictureSpoiler

All 27 steps as a list

Rows count from the top, columns from the left. Each step takes one line and paints or empties what its numbers decide right now.

  1. Row 7 (13): paint 11 cells (+28 dots for finished lines)
  2. Row 8 (4 4): paint 8 cells, 5 empty
  3. Column 6 (7 2 3): paint 10 cells, 3 empty
  4. Column 10 (7 2 3): paint 10 cells, 3 empty (+22 dots for finished lines)
  5. Row 2 (5): paint 3 cells, 8 empty
  6. Row 9 (3): paint 3 cells, 8 empty
  7. Row 10 (5): paint 3 cells, 8 empty
  8. Column 5 (6 3): paint 7 cells, 1 empty
  9. Row 3 (7): paint 3 cells, 5 empty
  10. Row 4 (2 2): 8 empty
  11. Row 13 (7): paint 3 cells, 5 empty
  12. Column 11 (6 3): paint 7 cells, 1 empty (+3 dots for finished lines)
  13. Row 12 (2 3 2): paint 5 cells, 4 empty
  14. Row 6 (1 9 1): paint 5 cells (+3 dots for finished lines)
  15. Row 11 (3 3): 4 empty
  16. Column 4 (4 2): paint 2 cells, 1 empty
  17. Column 7 (3 5 2): paint 1 cell, 2 empty
  18. Column 9 (3 5 2): paint 1 cell, 2 empty (+5 dots for finished lines)
  19. Column 12 (4 2): paint 2 cells
  20. Column 1 (2): paint 1 cell
  21. Row 6 (1 9 1): 1 empty
  22. Column 15 (2): paint 1 cell (+1 dots for finished lines)
  23. What if row 5, column 1 stayed empty? Row 7 (13) could not fit. So it is painted. (+1 dots for finished lines)
  24. Row 5 (1 3 3 1): 1 empty
  25. Row 7 (13): paint 1 cell (+1 dots for finished lines)
  26. Row 5 (1 3 3 1): paint 1 cell (+1 dots for finished lines)
  27. Row 7 (13): paint 1 cell

Every player gets the same levels in the same order, so these clues match your app. Each step is plain logic, no guessing. How to play Nonogram