Nonogram · Devilish
Nonogram Devilish Level 55
Exactly the clues of Devilish level 55 in the app: a 15×15 grid with 89 cells to paint. Tap a cell or a clue to reveal just that, or follow the solution in 48 logical steps. One of them is a “what if”.
Pro levelDevilish comes with Beasties Pro in the app, a one-time purchase with no subscription. The solution here is free. How Free and Pro work
The start: just the clues. Lines with a 0 are already empty.
All 48 steps as a list
Rows count from the top, columns from the left. Each step takes one line and paints or empties what its numbers decide right now.
- Column 8 (6 5): paint 5 cells
- Row 11 (3): 10 empty
- Row 4 (5): 6 empty
- Column 7 (7 1 2): paint 4 cells
- Column 9 (7 1 2): paint 4 cells
- Row 5 (7): 4 empty
- Row 4 (5): 2 empty
- Column 4 (1 5 2 1): paint 7 cells, 1 empty
- Column 12 (1 5 2 1): paint 7 cells, 1 empty
- Row 7 (9): paint 5 cells, 6 empty
- Row 14 (5): paint 3 cells, 6 empty
- Row 6 (2 3 2): 6 empty
- Row 12 (3 1 3): 4 empty
- Column 6 (2 2 2): paint 1 cell, 1 empty
- Row 8 (2 5 2): paint 2 cells, 2 empty
- Column 8 (6 5): paint 1 cell, 2 empty
- Row 13 (1 3 1): 8 empty
- Column 5 (2 3 2 1): paint 5 cells, 2 empty
- Row 8 (2 5 2): paint 4 cells, 3 empty
- Column 11 (2 3 2 1): paint 5 cells, 1 empty (+14 dots for finished lines)
- Row 5 (7): paint 2 cells, 4 empty
- Row 9 (1 2 1 1 2 1): paint 2 cells, 4 empty
- Row 10 (4 1 4): paint 2 cells, 2 empty
- Column 7 (7 1 2): paint 2 cells, 2 empty
- Row 3 (3): 10 empty
- Column 9 (7 1 2): paint 2 cells, 2 empty (+2 dots for finished lines)
- Column 6 (2 2 2): paint 1 cell, 3 empty
- Row 10 (4 1 4): paint 4 cells (+4 dots for finished lines)
- Column 10 (2 2 2): paint 1 cell, 2 empty
- Row 3 (3): paint 1 cell, 1 empty (+1 dots for finished lines)
- Row 1 (2 2): 1 empty
- Row 9 (1 2 1 1 2 1): paint 1 cell (+1 dots for finished lines)
- Row 10 (4 1 4): paint 1 cell (+4 dots for finished lines)
- Row 1 (2 2): paint 2 cells, 1 empty
- Row 12 (3 1 3): paint 2 cells
- Column 5 (2 3 2 1): paint 1 cell, 2 empty
- Column 11 (2 3 2 1): paint 1 cell, 2 empty (+2 dots for finished lines)
- Row 15 (2 1 1 2): paint 2 cells, 1 empty
- Row 14 (5): paint 2 cells
- Row 9 (1 2 1 1 2 1): paint 1 cell
- Column 3 (1 1 1 1): paint 1 cell
- Row 12 (3 1 3): 1 empty
- Column 10 (2 2 2): 1 empty
- Row 12 (3 1 3): paint 1 cell
- What if row 15, column 6 stayed empty? Row 13 (1 3 1) could not fit. So it is painted. (+1 dots for finished lines)
- Row 13 (1 3 1): paint 1 cell (+1 dots for finished lines)
- Row 15 (2 1 1 2): paint 1 cell, 1 empty (+1 dots for finished lines)
- Row 13 (1 3 1): paint 1 cell
Every player gets the same levels in the same order, so these clues match your app. Each step is plain logic, no guessing. How to play Nonogram