Nonogram · Devilish

Nonogram Devilish Level 515

Exactly the clues of Devilish level 515 in the app: a 15×15 grid with 81 cells to paint. Tap a cell or a clue to reveal just that, or follow the solution in 32 logical steps. One of them is a “what if”.

Pro levelDevilish comes with Beasties Pro in the app, a one-time purchase with no subscription. The solution here is free. How Free and Pro work

PuzzleTap a cell or a clue

Nothing revealed yet.

0 / 32

The start: just the clues. Lines with a 0 are already empty.

The pictureSpoiler

All 32 steps as a list

Rows count from the top, columns from the left. Each step takes one line and paints or empties what its numbers decide right now.

  1. Column 7 (5 3 2 2): paint 12 cells, 3 empty
  2. Column 9 (5 3 2 2): paint 12 cells, 3 empty (+26 dots for finished lines)
  3. Row 3 (5): paint 1 cell, 8 empty
  4. Column 8 (5 6): paint 9 cells, 1 empty (+12 dots for finished lines)
  5. Column 6 (7 2 1): paint 9 cells, 1 empty
  6. Column 10 (7 2 1): paint 9 cells, 1 empty (+22 dots for finished lines)
  7. Row 6 (2 1 2): paint 2 cells, 8 empty
  8. Row 14 (5): 8 empty
  9. Row 5 (7): 6 empty
  10. Row 7 (7): 6 empty
  11. Row 12 (7): 6 empty
  12. Row 8 (1 3 3 1): paint 2 cells, 2 empty
  13. Column 5 (5 1 1): paint 3 cells
  14. Column 11 (5 1 1): paint 3 cells (+4 dots for finished lines)
  15. Row 9 (1 7 1): paint 1 cell, 2 empty (+1 dots for finished lines)
  16. Row 10 (3 1 3): paint 2 cells (+6 dots for finished lines)
  17. Column 1 (2): paint 1 cell, 1 empty
  18. Row 15 (2 1 1 2): 2 empty
  19. Column 15 (2): paint 1 cell, 1 empty (+2 dots for finished lines)
  20. Row 15 (2 1 1 2): paint 4 cells, 2 empty
  21. Column 5 (5 1 1): 1 empty
  22. Row 14 (5): paint 1 cell
  23. Column 6 (7 2 1): paint 1 cell (+1 dots for finished lines)
  24. What if row 8, column 1 stayed empty? Row 10 (3 1 3) could not fit. So it is painted. (+1 dots for finished lines)
  25. Row 8 (1 3 3 1): 1 empty
  26. Row 10 (3 1 3): paint 1 cell (+1 dots for finished lines)
  27. Row 5 (7): paint 1 cell (+1 dots for finished lines)
  28. Row 10 (3 1 3): paint 1 cell (+1 dots for finished lines)
  29. Row 8 (1 3 3 1): paint 1 cell (+1 dots for finished lines)
  30. Row 10 (3 1 3): paint 1 cell (+1 dots for finished lines)
  31. Row 5 (7): paint 1 cell (+1 dots for finished lines)
  32. Row 10 (3 1 3): paint 1 cell

Every player gets the same levels in the same order, so these clues match your app. Each step is plain logic, no guessing. How to play Nonogram