Nonogram · Devilish

Nonogram Devilish Level 15

Exactly the clues of Devilish level 15 in the app: a 15×15 grid with 88 cells to paint. Tap a cell or a clue to reveal just that, or follow the solution in 29 logical steps. One of them is a “what if”.

Pro levelDevilish comes with Beasties Pro in the app, a one-time purchase with no subscription. The solution here is free. How Free and Pro work

PuzzleTap a cell or a clue

Nothing revealed yet.

0 / 29

The start: just the clues. Lines with a 0 are already empty.

The pictureSpoiler

All 29 steps as a list

Rows count from the top, columns from the left. Each step takes one line and paints or empties what its numbers decide right now.

  1. Row 10 (13): paint 11 cells (+28 dots for finished lines)
  2. Row 7 (9): paint 9 cells, 4 empty
  3. Row 4 (7): paint 5 cells, 4 empty
  4. Column 8 (7 5): paint 7 cells, 1 empty
  5. Row 2 (3): 8 empty
  6. Row 5 (3): 8 empty
  7. Column 5 (1 1 4 2 1): paint 6 cells, 3 empty
  8. Column 11 (1 1 4 2 1): paint 6 cells, 3 empty
  9. Row 14 (5): paint 5 cells, 6 empty
  10. Row 13 (1 3 1): paint 2 cells, 8 empty
  11. Row 1 (2 2): 7 empty
  12. Column 7 (7 2 3): paint 7 cells, 2 empty
  13. Column 9 (7 2 3): paint 7 cells, 2 empty (+12 dots for finished lines)
  14. Column 6 (2 1 2 1 1): paint 3 cells, 4 empty
  15. Row 3 (5): 7 empty
  16. Column 10 (2 1 2 1 1): paint 3 cells, 4 empty (+7 dots for finished lines)
  17. Column 4 (1 2 3): paint 3 cells, 1 empty
  18. Column 12 (1 2 3): paint 3 cells, 1 empty (+8 dots for finished lines)
  19. Row 1 (2 2): paint 2 cells (+2 dots for finished lines)
  20. Row 4 (7): paint 2 cells
  21. Column 8 (7 5): paint 1 cell, 1 empty
  22. Column 1 (2): paint 1 cell
  23. Row 9 (1 3 3 1): 1 empty
  24. Column 15 (2): paint 1 cell (+1 dots for finished lines)
  25. What if row 8, column 1 stayed empty? Row 10 (13) could not fit. So it is painted. (+1 dots for finished lines)
  26. Row 8 (1 1 3 1 1): 1 empty
  27. Row 10 (13): paint 1 cell (+1 dots for finished lines)
  28. Row 8 (1 1 3 1 1): paint 1 cell (+1 dots for finished lines)
  29. Row 10 (13): paint 1 cell

Every player gets the same levels in the same order, so these clues match your app. Each step is plain logic, no guessing. How to play Nonogram