Nonogram · Devilish

Nonogram Devilish Level 839

Exactly the clues of Devilish level 839 in the app: a 15×15 grid with 80 cells to paint. Tap a cell or a clue to reveal just that, or follow the solution in 53 logical steps. One of them is a “what if”.

Pro levelDevilish comes with Beasties Pro in the app, a one-time purchase with no subscription. The solution here is free. How Free and Pro work

PuzzleTap a cell or a clue

Nothing revealed yet.

0 / 53

The start: just the clues. Lines with a 0 are already empty.

The pictureSpoiler

All 53 steps as a list

Rows count from the top, columns from the left. Each step takes one line and paints or empties what its numbers decide right now.

  1. Row 8 (1 9 1): paint 7 cells
  2. Column 7 (8 1 1 1): paint 6 cells
  3. Row 2 (3): 10 empty
  4. Row 3 (5): 6 empty
  5. Column 8 (7 1 1 1): paint 5 cells, 1 empty
  6. Column 9 (8 1 1 1): paint 6 cells
  7. Column 10 (3 2 3 1): paint 4 cells, 1 empty
  8. Row 12 (5): 6 empty
  9. Row 4 (7): 5 empty
  10. Column 4 (5): paint 1 cell, 4 empty
  11. Row 7 (1 3 1): 6 empty
  12. Column 10 (3 2 3 1): paint 3 cells, 2 empty
  13. Row 2 (3): paint 1 cell, 2 empty
  14. Column 6 (3 2 3 1): paint 7 cells, 3 empty (+12 dots for finished lines)
  15. Row 11 (2 2): 9 empty
  16. Row 15 (2 2): 8 empty
  17. Row 12 (5): paint 3 cells, 4 empty
  18. Column 12 (5): paint 3 cells, 2 empty (+4 dots for finished lines)
  19. Row 6 (1 3 1): 6 empty
  20. Column 11 (2 2 1 1): paint 3 cells, 2 empty
  21. Column 5 (2 2 1 1): paint 2 cells, 2 empty (+2 dots for finished lines)
  22. Column 15 (2): paint 1 cell, 3 empty
  23. Row 14 (3): 4 empty
  24. Row 9 (1 3 3 1): 3 empty
  25. Row 10 (2 3 2): paint 3 cells
  26. Row 3 (5): 2 empty
  27. Row 4 (7): 2 empty
  28. Column 4 (5): paint 3 cells (+4 dots for finished lines)
  29. Column 1 (2): paint 1 cell, 3 empty
  30. Row 14 (3): paint 3 cells, 2 empty
  31. Row 9 (1 3 3 1): 3 empty
  32. Column 9 (8 1 1 1): paint 1 cell, 2 empty
  33. Row 8 (1 9 1): 2 empty
  34. Column 5 (2 2 1 1): paint 2 cells (+1 dots for finished lines)
  35. Row 15 (2 2): paint 1 cell, 1 empty
  36. Row 9 (1 3 3 1): paint 1 cell
  37. Column 6 (3 2 3 1): paint 1 cell
  38. Row 3 (5): 1 empty
  39. Column 7 (8 1 1 1): paint 1 cell (+4 dots for finished lines)
  40. Column 10 (3 2 3 1): paint 1 cell (+1 dots for finished lines)
  41. Column 5 (2 2 1 1): paint 1 cell
  42. Row 5 (9): 1 empty
  43. Column 11 (2 2 1 1): paint 1 cell
  44. Row 5 (9): 1 empty
  45. What if row 8, column 1 stayed empty? Row 10 (2 3 2) could not fit. So it is painted. (+1 dots for finished lines)
  46. Row 8 (1 9 1): 1 empty
  47. Row 10 (2 3 2): paint 1 cell (+1 dots for finished lines)
  48. Row 5 (9): paint 1 cell (+1 dots for finished lines)
  49. Row 10 (2 3 2): paint 1 cell (+1 dots for finished lines)
  50. Row 8 (1 9 1): paint 1 cell (+1 dots for finished lines)
  51. Row 10 (2 3 2): paint 1 cell (+1 dots for finished lines)
  52. Row 5 (9): paint 1 cell (+1 dots for finished lines)
  53. Row 10 (2 3 2): paint 1 cell

Every player gets the same levels in the same order, so these clues match your app. Each step is plain logic, no guessing. How to play Nonogram