Nonogram · Devilish
Nonogram Devilish Level 635
Exactly the clues of Devilish level 635 in the app: a 15×15 grid with 82 cells to paint. Tap a cell or a clue to reveal just that, or follow the solution in 35 logical steps. 3 of them are a “what if”.
Pro levelDevilish comes with Beasties Pro in the app, a one-time purchase with no subscription. The solution here is free. How Free and Pro work
The start: just the clues. Lines with a 0 are already empty.
All 35 steps as a list
Rows count from the top, columns from the left. Each step takes one line and paints or empties what its numbers decide right now.
- Row 6 (2 1 5 1 2): paint 11 cells, 4 empty (+56 dots for finished lines)
- Row 9 (5 5): paint 10 cells, 1 empty
- Row 8 (7): paint 3 cells
- Row 11 (7): paint 3 cells
- Column 7 (4 5): paint 1 cell, 2 empty
- Column 8 (4 1 3): paint 1 cell, 2 empty
- Column 9 (4 5): paint 1 cell, 2 empty
- Row 12 (5): paint 1 cell, 4 empty
- Column 8 (4 1 3): paint 2 cells, 3 empty
- Row 3 (3): 6 empty
- Row 4 (5): 2 empty
- Row 7 (3 3): paint 2 cells
- Column 6 (1 1 2 5): paint 2 cells
- Column 10 (1 1 2 5): paint 2 cells (+2 dots for finished lines)
- Row 11 (7): 2 empty
- What if row 1, column 5 were painted? Row 2 (2 2) could not fit. So it stays empty.
- What if row 1, column 11 were painted? Row 2 (2 2) could not fit. So it stays empty.
- What if row 13, column 7 were painted? Row 3 (3) could not fit. So it stays empty.
- Column 7 (4 5): paint 4 cells, 3 empty
- Row 10 (3): 6 empty
- Column 4 (2 3 1): paint 3 cells, 5 empty
- Column 12 (2 3 1): paint 3 cells, 5 empty (+4 dots for finished lines)
- Row 8 (7): paint 4 cells, 2 empty
- Column 6 (1 1 2 5): paint 3 cells, 3 empty
- Column 10 (1 1 2 5): paint 3 cells, 2 empty
- Row 7 (3 3): paint 4 cells, 1 empty (+2 dots for finished lines)
- Column 9 (4 5): paint 4 cells, 3 empty (+2 dots for finished lines)
- Column 3 (1 1 3): paint 3 cells, 2 empty
- Column 13 (1 1 3): paint 3 cells, 2 empty (+7 dots for finished lines)
- Row 2 (2 2): paint 2 cells, 2 empty
- Row 5 (2 3 2): paint 2 cells
- Column 5 (1 1 3 1): paint 1 cell, 2 empty
- Column 11 (1 1 3 1): paint 1 cell, 1 empty
- Row 4 (5): paint 2 cells
- Row 10 (3): paint 1 cell
Every player gets the same levels in the same order, so these clues match your app. Each step is plain logic, no guessing. How to play Nonogram