Nonogram · Devilish

Nonogram Devilish Level 443

Exactly the clues of Devilish level 443 in the app: a 15×15 grid with 87 cells to paint. Tap a cell or a clue to reveal just that, or follow the solution in 37 logical steps. One of them is a “what if”.

Pro levelDevilish comes with Beasties Pro in the app, a one-time purchase with no subscription. The solution here is free. How Free and Pro work

PuzzleTap a cell or a clue

Nothing revealed yet.

0 / 37

The start: just the clues. Lines with a 0 are already empty.

The pictureSpoiler

All 37 steps as a list

Rows count from the top, columns from the left. Each step takes one line and paints or empties what its numbers decide right now.

  1. Row 10 (13): paint 11 cells
  2. Column 5 (2 1 5): paint 4 cells, 3 empty
  3. Column 6 (1 1 6 1 1): paint 6 cells, 1 empty
  4. Row 13 (5): paint 4 cells, 9 empty
  5. Row 6 (5): 6 empty
  6. Column 11 (2 1 5): paint 5 cells, 2 empty
  7. Row 2 (2 2): 9 empty
  8. Column 8 (6 2 1): paint 7 cells, 4 empty
  9. Row 3 (3): 10 empty
  10. Row 7 (9): paint 3 cells, 4 empty
  11. Row 4 (5): 6 empty
  12. Column 7 (5 2 3): paint 5 cells, 1 empty
  13. Column 9 (5 2 3): paint 5 cells, 1 empty
  14. Row 8 (1 3 1 3 1): paint 2 cells, 3 empty
  15. Column 4 (2 2): paint 2 cells, 8 empty
  16. Row 11 (9): paint 5 cells, 5 empty
  17. Column 12 (2 2): paint 2 cells, 7 empty (+3 dots for finished lines)
  18. Column 10 (1 1 6 1 1): paint 4 cells, 2 empty (+3 dots for finished lines)
  19. Row 2 (2 2): paint 2 cells
  20. Column 6 (1 1 6 1 1): paint 1 cell, 3 empty
  21. Column 10 (1 1 6 1 1): paint 1 cell, 2 empty (+2 dots for finished lines)
  22. Row 3 (3): paint 2 cells (+2 dots for finished lines)
  23. Row 15 (2 2 2 2): paint 2 cells
  24. Column 1 (2): 2 empty
  25. Column 5 (2 1 5): paint 2 cells
  26. Row 5 (1 3 1): 2 empty
  27. Column 11 (2 1 5): paint 2 cells (+8 dots for finished lines)
  28. Column 13 (1 2): paint 2 cells, 2 empty
  29. Column 3 (1 2): paint 2 cells, 1 empty (+6 dots for finished lines)
  30. Column 1 (2): paint 1 cell
  31. Row 9 (1 2 2 1): 1 empty
  32. Column 15 (2): paint 1 cell (+1 dots for finished lines)
  33. What if row 8, column 1 stayed empty? Row 10 (13) could not fit. So it is painted. (+1 dots for finished lines)
  34. Row 8 (1 3 1 3 1): 1 empty
  35. Row 10 (13): paint 1 cell (+1 dots for finished lines)
  36. Row 8 (1 3 1 3 1): paint 1 cell (+1 dots for finished lines)
  37. Row 10 (13): paint 1 cell

Every player gets the same levels in the same order, so these clues match your app. Each step is plain logic, no guessing. How to play Nonogram